There’s a great potential for games to promote understanding of agile and lean software development. Agile and lean are based on the emergent qualities of software development and could be better understood with artefacts that support the demonstration of emergent qualities of systems.
There are a lot of games for learning the agile mindset and Scrum that have a lot in common to exercises used in experiential learning (and related fields of adventure and outdoor education) and applied drama. They offer an active and performative vantage point to some specific problem point of command & control mindset.
Yesterday I went to the Agile Finland Seminar May 2010. The speaker was Lyssa Adkins, author Coaching Agile Teams. The content of the seminar left much to be hoped for. And it wasn’t just because of the organizers and the speaker.