A week ago I attended the Play4Agile 2011 unconference. It was an excellent event (thank you, organizers): I learned a lot, had fun and made new friends.
I’m developing a prototype for a game about software projects. My current game genre to experiment with is interactive fiction. With game’s basic premise set I’ve started to reflect on the types of problems presented in traditional interactive fiction games. The standard template looks like this: Motivation (the door is locked, the avatar cannot get to the other side) Material …
There’s a great potential for games to promote understanding of agile and lean software development. Agile and lean are based on the emergent qualities of software development and could be better understood with artefacts that support the demonstration of emergent qualities of systems.
There are a lot of games for learning the agile mindset and Scrum that have a lot in common to exercises used in experiential learning (and related fields of adventure and outdoor education) and applied drama. They offer an active and performative vantage point to some specific problem point of command & control mindset.
Logic games to support the learning of the Theory of Knowledge
Professor Pedro A. González Calero sent me a couple of links to add to the list of game-based learning products for software engineering I published a while ago. These are both in development at the GAIA group of Complutense University of Madrid. JV2M is a knowledge-based learning environment where students can learn the Java Virtual …
For the past couple of weeks I’ve collected data on promising examples of serious games or game-based learning on software engineering. Here’s a small list of examples, with links, of the stuff I’ve found so far.