Game design is unique as a design task. The properties of a game that makes it great can only be assessed by playing the game. The designer cannot directly influence the gameplay experience. That is why it is recommended to design games in an iterative fashion — to make a prototype of the design and to playtest it. Continue reading
Tag Archives: process
Talking about Process Control in ACE2009
Today on October 31st I’ll present my paper Process Control in the Development of Game-Based Learning Environments in the Advances in Computer Entertainment Conference 2009 here in Athens, Greece. I’ll post an article about different approaches to process control (or managing the project if you like) in GBLE development projects after the talk in this … Continue reading